Archive for January, 2010

January Recap

Sunday, January 31st, 2010

I’ve learned a lot from reading this first batch of stories individually, so let’s see if there’s anything to take away looking at them as a group. First, a refresher for January’s Reviews:

These stories were selected from pro and semi-pro Science Fiction/Fantasy/Weird magazines at random, except for one story that was recommended to me by a friend. There were a few other stories that I read that I either didn’t feel compelled enough to finish, or didn’t feel strongly enough about to write a review, so these results will be somewhat skewed towards my personal tastes.

The stories were diverse in setting, including India, Baghdad, Dublin, Florida and two off-world (plus another two that had off-world scenes as well.) Some of these were hard to pin with a particular genre, but I’d classify three as Science Fiction, three as Fantasy/Paranormal/Weird, and one as Cross-Genre. The styles leaned heavily towards literary, and I was surprised that several of these stories were very loosely plotted. This is good news for me, since I’m always struggling with plot. Now I know this doesn’t matter so much when selling to top paying markets.

This leaves me wondering what a story must do to compensate for the lack of a strong plot. In Bad Matter it was superb world building, some of the best I’ve ever seen in such a short space.  In Spar it’s the in-your-face vileness of the situation and the rhythm of the words. And in A Rose is Rose, it’s the deep characters working together in an intricate weaving of stories.

Choosing a favorite from this batch was difficult. Ambient Morgue Music had killer concepts, and Let Us Now Praise Awesome Dinosaurs made me laugh out loud more times than I could count. But in the end, I think characters take the prize this time.

So January’s Must Read is: A Rose is Rose by Georgina Bruce!

Go read it right now, if you haven’t. And if you have, go read it again.

Review #7: Ambient Morgue Music by Richard Howard

Saturday, January 30th, 2010

Published by: Weird Tales, Fall 2009

The Story:

In this story, a music reviewer named Ed receives mysteriously wonderful lo-fi music by CD every month, entitled Ambient Morgue Music, which is accompanied by a photograph of a dead body and a handful of dirt. After weeks of searching, he’s finally able to track down the artist, who as it turns out, lives just up the road near Phoenix Park. But things start getting weird for Ed when he realizes that he’s never been to this park, Dublin’s largest, even though it’s so close by. Come to think of it, nobody he knows has ever talked about going to the park. Ed puts these qualms aside to investigate so he can find the source of the fantastic tracks he’d been listening to.

Ed arrives at the park, disturbed to see a colossal monument that he’d never noticed before. He’s met by Dessy, a normal-looking guy who takes him into primitive village that is anything but. When Ed gets closer, he notices that although they live in tin shanties and roast deer on a spit, the locals appear to fit squarely into the mid twenty-first century with their clothing and tech gadgets. It’s here that Ed meets Sean, the true composer of the songs Ed has enjoyed.

The Craft:
SPOILERS

Ambient Morgue Music is one of the stranger concepts that I’ve come across in a while. The story turns the purpose of the Olympics on its head — the event that’s supposed to bring people across the world together is tearing families and communities apart. Those displaced from their homes during the construction of the stadium and parking garages have made a new home of Phoenix Park, but apparently the influx of tech devices during the Dublin Olympics caused “some kind of gravity field” that left all but three of their people permanently trapped there for the past twenty years. Yes, there’s a little hand-wavium going on here, but I liked the concept and the characters, so I bit.

Sean shows Ed where he makes his music (the reptile cages at the deserted Dublin Zoo), and more importantly, how he makes his music: by taping the sounds of gas expelled from dead bodies and mixing them into grooving tunes on his computer. Ed is too dumbfounded to have a reaction, but he snags a new demo CD of some experimental dead giraffe beats, so who is he to question anyway? Ed goes home, listens to the music, and writes a piece (this story) about his adventure.

The voice is solid and smooth throughout, definitely an easy read. And I love the idea that there could be a whole-nother city within a city that no one notices. Only thing is, I don’t understand why Ed was able to leave if there was the gravity field. For me, the fact that this key logic bit wasn’t fully addressed kept me from feeling completely satisfied with the story. It could have added a little tension to the latter half of the story, but overall it was enjoyable, gross, and fun.

Review #6: Spar by Kij Johnson

Tuesday, January 19th, 2010

Author Website: www.kijjohnson.com
Published by: Clarkesworld Magazine, October 2009

The Story:

Despite the sexually explicit nature of this story, it is more a chronicle of the mind and madness of a woman forced to share a cramped, dank lifeboat with a non-humanoid alien. After an unlikely mid-space collision tears apart her ship and kills her lover Gary, she finds herself in a lifeboat ill-equipped for humans. The ship consists of a tube for feeding and another for refuse, beyond which is only the alien — something like a pungent jello-mold with cilia. The only diversion from their unending days adrift is the act of constantly raping each other.

The Craft:
SPOILERS

Written in a series of twenty compact scenes, some as short as a single sentence, this story quickly immerses the reader in the awfulness of being trapped in a bad situation from which there is no escape. Nothing changes. There is only anger and resentment and vengeful sex with an alien she’s not even sure is sentient or some sort of alien houseplant. It doesn’t attempt to communicate with her, only forces its Outs into her Ins while she does the same to it. And sadly, this sparring is preferable to trying to remember the pleasures that life used to hold.

Structurally, the sentences are short and choppy for the most part, and the tone of the story comes off as mechanical and repetitive, and sort of leaves you feeling seasick, but in a good way. It encompass what life must be like for the character. Her situation degrades, though her mind keeps going back to Gary, shedding a light on the humanity she finds is quickly vanishing. By the time the ship arrives at its destination, she is so lost, not even knowing what she is anymore, and all because of a random and infinitely improbable collision in space.